Module ui.widget.multiinputdialog

Widget for taking multiple user inputs.

Example for input of two strings and a number:

local MultiInputDialog = require("ui/widget/multiinputdialog")
local UIManager = require("ui/uimanager")
local _ = require("gettext")

local sample_input
sample_input = MultiInputDialog:new{
    title = _("Title to show"),
    fields = {
        {
            description = _("Describe this field"),
            -- input_type = nil, -- default for text
            text = _("First input"),
            hint = _("Name"),
        },
        {
            text = "",
            hint = _("Address"),
        },
        {
            description = _("Enter a number"),
            input_type = "number",
            text = 666,
            hint = 123,
        },
    },
    buttons = {
        {
            {
                text = _("Cancel"),
                id = "close",
                callback = function()
                    UIManager:close(sample_input)
                end
            },
            {
                text = _("Info"),
                callback = function()
                    -- do something
                end
            },
            {
                text = _("Use settings"),
                callback = function(touchmenu_instance)
                    local fields = sample_input:getFields()
                    -- check for user input
                    if fields[1] ~= "" and fields[2] ~= ""
                        and fields[3] ~= 0 then
                        -- insert code here
                        UIManager:close(sample_input)
                        -- If we have a touch menu: Update menu entries,
                        -- when called from a menu
                        if touchmenu_instance then
                            touchmenu_instance:updateItems()
                        end
                    else
                        -- not all fields where entered
                    end
                end
            },
        },
    },
}
UIManager:show(sample_input)
sample_input:onShowKeyboard()

It is strongly recommended to use a text describing the action to be executed, as demonstrated in the example above. If the resulting phrase would be longer than three words it should just read "OK".



generated by LDoc 1.5.0 Last updated 2024-11-30 18:55:14